Life Mage
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Quenoth Mystic |
Advances to: | High Priestess |
Cost: | 36 |
HP: | 36 |
Movement: | 5 |
XP: | 91 |
Level: | 2 |
Alignment: | lawful |
ID | Quenoth Life Mage |
Abilities: | cures, heals +8 |
Attacks (damage - count)
staff melee | 5 - 2 impact | ||
thorns ranged | 6 - 3 pierce | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 60% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |